"Since waking life rarely contains dream-like or surreal moments, the provision of these environments via VR would be one way to increase the availability of convincingly dream-like experiences; within which a moment for genuine critical reflection is made available. Thus, the traditional method for lucid dream induction—critical questions about one’s current state of mind and ‘reality checks’ — may be greatly enhanced through the additional provision of VR environments with dream-like aesthetic properties....
...The research team found participants who underwent virtual-reality training were able to have lucid dreams more often than non-trained dreamers, suggesting virtual reality may provide an ideal environment for training the brain to access this elusive kind of dreaming....
...It could accordingly be argued that dissociative symptoms related to VR might instill a sense of ‘dissreality’ and ‘reality skepticism’ that increased the authenticity of reality checks. In other words: it could well have been a potential post-VR dissociative state that was ‘dream like’, rather than the VR content itself.
Essentially, "VR sickness" made participants more likely to question their reality anyway, which may have made their deliberate self-questioning more effective."
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u/danl999
2 points2020-12-15 18:45
Or you could just tape the windows shut and turn off the lights. And stop being an asshole for a few hours.
Too bad these study folks would flee in horror if they saw what was in here. Then they'd get a knowing, condescending smile, and forget all about it.
I've tried over and over. People claim to be interested in a specific thing, but they don't want anyone else to be doing it. Only them.
As it turns out, their interest is not in the thing, but in the book deal it can create.
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u/Gnos_Yidari
1 points2020-12-15 18:51
Or do both darkroom and VR assisted sleeping dreaming (for those having difficulty). First part of night lucid, second part waking dreaming in the dark.
As VR gets more mainstream, people are going to start noticing this secondary effect more and more.
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u/danl999
3 points2020-12-15 19:44
I was thinking more of electrodes in the brain, to train people to do sorcery without the technology.
But I suppose the VR just HAS to move the assemblage point. And if you get used to some new positions, meaning you can think clearly there, it gives you more chance to become lucid.
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u/Gnos_Yidari
1 points2021-01-10 15:25
More people have apparently been getting into lucid dreaming as a result of quarantine during the pandemic.
Still, it looks like 100% reliable lucid dreaming tech is about 10 years out, and that people would probably do well not to waste their money now:
After researching, it seems that the new PlayStation 5 still doesn't have improved VR, though an unreal engine update comes out next year and an improved headset after that. It's said that the frame rate output still isn't up to snuff for really convincing VR.
So frustratingly slow adoption continues to be the norm.
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u/[deleted]
1 points2020-12-16 03:30deleted
[deleted]
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u/Gnos_Yidari
1 points2020-12-16 03:36
Yep. That's what I was envisioning. A V.R. environment to explore, minus the gratuitous violence present in most video games.
Interaction is the next phase, other than a virtual gun to shoot at things.
11 Comments
"Since waking life rarely contains dream-like or surreal moments, the provision of these environments via VR would be one way to increase the availability of convincingly dream-like experiences; within which a moment for genuine critical reflection is made available. Thus, the traditional method for lucid dream induction—critical questions about one’s current state of mind and ‘reality checks’ — may be greatly enhanced through the additional provision of VR environments with dream-like aesthetic properties....
...The research team found participants who underwent virtual-reality training were able to have lucid dreams more often than non-trained dreamers, suggesting virtual reality may provide an ideal environment for training the brain to access this elusive kind of dreaming....
...It could accordingly be argued that dissociative symptoms related to VR might instill a sense of ‘dissreality’ and ‘reality skepticism’ that increased the authenticity of reality checks. In other words: it could well have been a potential post-VR dissociative state that was ‘dream like’, rather than the VR content itself.
Essentially, "VR sickness" made participants more likely to question their reality anyway, which may have made their deliberate self-questioning more effective."
Or you could just tape the windows shut and turn off the lights. And stop being an asshole for a few hours.
Too bad these study folks would flee in horror if they saw what was in here. Then they'd get a knowing, condescending smile, and forget all about it.
I've tried over and over. People claim to be interested in a specific thing, but they don't want anyone else to be doing it. Only them.
As it turns out, their interest is not in the thing, but in the book deal it can create.
Or do both darkroom and VR assisted sleeping dreaming (for those having difficulty). First part of night lucid, second part waking dreaming in the dark.
As VR gets more mainstream, people are going to start noticing this secondary effect more and more.
I was thinking more of electrodes in the brain, to train people to do sorcery without the technology.
But I suppose the VR just HAS to move the assemblage point. And if you get used to some new positions, meaning you can think clearly there, it gives you more chance to become lucid.
More people have apparently been getting into lucid dreaming as a result of quarantine during the pandemic.
Still, it looks like 100% reliable lucid dreaming tech is about 10 years out, and that people would probably do well not to waste their money now:
January 5, 2021 - https://www.wired.co.uk/article/lucid-dreaming-tech
After researching, it seems that the new PlayStation 5 still doesn't have improved VR, though an unreal engine update comes out next year and an improved headset after that. It's said that the frame rate output still isn't up to snuff for really convincing VR.
So frustratingly slow adoption continues to be the norm.
[deleted]
Yep. That's what I was envisioning. A V.R. environment to explore, minus the gratuitous violence present in most video games.
Interaction is the next phase, other than a virtual gun to shoot at things.
[deleted]
[deleted]
[deleted]